Maple V Programming Guide

69,00 €
+ 4,99 € Shipping

Maple V Programming Guide

  • Brand: Unbranded
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Maple V Programming Guide

  • Brand: Unbranded

69,00 €

In stock
+ 4,99 € Shipping

14-Day Returns Policy

Sold by:

69,00 €

In stock
+ 4,99 € Shipping

14-Day Returns Policy

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Description

Maple V Programming Guide

1. Introduction. - 1. 1 Getting Started. - 1. 2 Basic Programming Constructs. - 1. 3 Basic Data Structures. - 1. 4 Computing with Formulae. - 2. Fundamentals. - 2. 1 Evaluation Rules. - 2. 2 Nested Procedures. - 2. 3 Types. - 2. 4 Choosing a Data Structure: Connected Graphs. - 2. 5 Remember Tables. - 2. 6 Conclusion. - 3. Advanced Programming. - 3. 1 Procedures Which Return Procedures. - 3. 2 When Local Variables Leave Home. - 3. 3 Interactive Input. - 3. 4 Extending Maple. - 3. 5 Writing Your Own Packages. - 3. 6 Conclusion. - 4. The Maple Language. - 4. 1 Language Elements. - 4. 2 Escape Characters. - 4. 3 Statements. - 4. 4 Expressions. - 4. 5 Useful Looping Constructs. - 4. 6 Substitution. - 4. 7 Conclusion. - 5. Procedures. - 5. 1 Procedure Definitions. - 5. 2 Parameter Passing. - 5. 3 Local and Global Variables. - 5. 4 Procedure Options and the Description Field. - 5. 5 The Value Returned by a Procedure. - 5. 6 The Procedure Object. - 5. 7 Explorations. - 5. 8 Conclusion. - 6. Debugging Maple Programs. - 6. 1 A Tutorial Example. - 6. 2 Invoking the Debugger. - 6. 3 Examining and Changing the State of the System. - 6. 4 Controlling Execution. - 6. 5 Restrictions. - 7. Numerical Programming in Maple. - 7. 1 The Basics of evalf. - 7. 2 Hardware Floating-Point Numbers. - 7. 3 Floating-Point Models in Maple. - 7. 4 Extending the evalf Command. - 7. 5 Using the Matlab Package. - 7. 6 Conclusion. - 8. Programming with Maple Graphics. - 8. 1 Basic Plot Functions. - 8. 2 Programming with Plotting Library Functions. - 8. 3 Maple's Plotting Data Structures. - 8. 4 Programming with Plot Data Structures. - 8. 5 Programming with the plottools Package. - 8. 6 Example: Vector Field Plots. - 8. 7 Generating Grids of Points. - 8. 8 Animation. - 8. 9 Programming with Color. - 8. 10 Conclusion. - 9. Input and Output. - 9. 1 A Tutorial Example. - 9. 2 File Types and Modes. - 9. 3 File Descriptorsversus File Names. - 9. 4 File Manipulation Commands. - 9. 5 Input Commands. - 9. 6 Output Commands. - 9. 7 Conversion Commands. - 9. 8 A Detailed Example. - 9. 9 Notes to C Programmers. - 9. 10 Conclusion. Language: English
  • Brand: Unbranded
  • Category: Computing & Internet
  • Format: Paperback
  • Language: English
  • Publication Date: 1997/12/12
  • Publisher / Label: Springer
  • Fruugo ID: 337365393-740993890
  • ISBN: 9780387983981

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